![]() ![]() The Reaper of Souls expansion (and the patch created to support it) essentially did away with this problem by way of Loot 2.0, which rebalanced loot tables in a way that gave loot-chasing meaning once more. When it's done wrong you spend hours grinding gold so you can buy a better item direct from the Auction House (so you can better grind gold so you can buy a better item direct from the Auction House). ![]() When it's done right it's a min-maxer's dream game, all mental calculations on damage per second vs survivability. In short the Auction House laid bare the dark secret at the heart of the franchise - Diablo is only really fun when you're getting shiny new things. I was more critical than most of Diablo III when it launched on PC in 2012. ![]()
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